

Kurgans also yield faith, which can help Scythia purchase religious units to spread their religion, though not as much as a Holy Site would provide. Their Kurgan improvement helps their army in a different way, by providing gold yields to help pay for their unit maintenance costs. With these passives, Scythia will become stronger as the war wages on and potentially overwhelm their opponent. Tomyris’ ‘Killer of Cyrus” Leader ability improves their military might further, granting bonus combat strength against weakened units and restoring some health every time they beat an enemy. Saka Horse Archers attack from a distance on horseback, their movement, and safe attack range making for a deadly combination. As this bonus is only applied to light cavalry units, players can learn to distinguish light cavalry from heavy cavalry during their play as Scythia. This allows Scythia to train a military force relatively quickly, whether it's needed for offense or defense, and in turn spend more time building other things.

Whenever they train light cavalry units and their unique Saka Horse Archer, they’ll train an extra. Straight from the Eurasian Steppe, the Scythians are experts at mounted warfare and a solid choice for domination victories. With more attack strength, better movement, and no weakness to anti-cavalry units (which tend to guard barbarian encampments in the early game), they’re incredibly reliable. To aid this task, and give Sumeria an edge in warfare, they can also build their Unique War Cart. Sumeria’s Epic Quests ability can improve these odds further, as they obtain the same random bonus from clearing barbarian encampments which could be a builder for your Ziggurats. Or, players have a chance to acquire one through tribal villages scattered about the map if the player sends one of their units to investigate it. Improvements require builders to make, which takes time to train.
